Inventions fun games




















This child must then repeat the word in the ear of the child sitting to his right, and so on, until the word has travelled all the way around the circle.

The last child to hear the word must say it out loud. Check to see if it is the word which was spoken by the first child or not. Start over, giving another child the chance to begin. I am learning my telephone number Open I know my phone number game Print, laminate, and cut out. Using Velcro, children must add the numbers which make up their home telephone number. Telephone ring tone Children must leave the room. Hide a cordless telephone within the daycare. Press the page button.

When the telephone rings, children must search for it. To make the game more difficult, use several telephones and program a different ring tone for each one. Public telephone Take a walk with your group and show children a public telephone. Show them how we must drop coins into the slots in order to make a phone call, except to dial Show them how to dial and explain how this number must be taken seriously.

Telephone Have each child surprise their parents with a phone call or a message on the answering machine. I can invent a telephone Use two metal cans of the same size per child make sure the edges are not sharp. Make a small hole in the bottom of each can using a hammer and nail. Thread a piece of string through the hole and make a knot inside each of the cans. Have children decorate the cans using tissue paper, stickers, wallpaper, etc.

Be sure to leave enough room to add a keypad use number stickers purchased at the dollar store. Children can talk to each other. Invention of the camcorder. Cameraman Children take turns playing the role of the cameraman. The other children dress up and pretend to put makeup on. They can act out various scenes while the cameraman pretends to film them. Camera Use your camcorder to film children throughout the day while they are having fun.

You may even film them during naptime to surprise them. At the end of the day, watch your movie! Play the silence game. When you give the signal, everyone must stop talking. The game ends once all the players have spoken. Encourage children to look each other in the eye.

This game is very useful when you need your group to calm down. Camera Use an empty tissue box. Make a hole in the box so that you can see through it.

Cover the box with aluminum paper. Children will love pretending to film themselves throughout the day! Invention of the radio. News on the radio Prepare a news segment with your group. Add interviews about the day's menu or about various activities. Record your news segment and listen to it on a portable radio. Radio station Use blankets to build your own radio station.

Hang posters of pop stars. Let children spend time in their radio station. They can read books or magazines. Set up a tape recorder so they can record themselves. Microphone Cover an empty toilet paper roll with aluminum paper.

Apply white glue to a Styrofoam ball and roll it in a plate filled with glitter. Insert the ball in the end of the cardboard tube. Children can use it for pretend interviews. Musical radio Play music throughout the day. Whenever a good song is playing on the radio, turn up the volume and invite children to dance with you. Invention of electricity. Light bulb Give each child a flashlight. Turn the lights off and close the curtains to make the daycare as dark as possible. Children will enjoy walking around the daycare, observing objects with their flashlight.

Light, what a brilliant invention! Stick glow in the dark stars under a table. Add blankets on top to create a little hideout.

Invite children to crawl under the blanket to discover the surprise. You can also glue illustrations under the table. They will not glow in the dark but children can use a flashlight to discover them. Power outage Turn all the lights off and unplug any appliances which you use daily. Encourage children to try certain activities which require electricity such as playing with a Lite-Brite game, watching a movie, etc. Children will quickly realize how important this invention really is.

Angelique Boissoneault suggests various activities to introduce children to science with her friend Globule. Hypotheses: Ask children if they know what static electricity or "static" is. Ask them to name situations in which they observed static.

For example, they may say clothes coming out of the dryer, lightning during a thunderstorm, tiny shocks we feel when we touch a friend, etc. Material: A plastic comb Confetti or tiny pieces of paper One piece of felt per child approx. Manipulations: 1. Place confetti on a non-metallic surface. A wooden or plastic table is best. Comb your hair which must be dry for approximately 2 minutes. Place the comb near the confetti. Watch what happens. Have your daycare worker help you blow up your balloon and tie a knot.

Rub your balloon vigorously with your piece of felt. Place the part of the balloon you rubbed with felt against the wall and let go. It sticks like magic! You can try rubbing the balloon in your hair too.

A new invention takes a lot of adjustments to make it work right. See if you can think like an inventor and perfect the design of this lunch-serving contraption. Help out the Fidgits as you design a flood-proof city, a farm without soil, a renewable power source, or a rescue method for emergencies.

Science of Lewis and Clark Sewage. Coins - BC. A coin is a small, flat, round piece of metal or plastic used primarily as a medium of exchange in order to facilitate trade. Glass - BC. Glass is a non-crystalline amorphous solid that is often transparent and has widespread practical, technological, and decorative usage.

In general, archaeological evidence suggests that the first true glass was made in coastalnorth Syria, Mesopotamia or ancient Egypt. Crane - BC.

A crane is a type of machine, that can be used both to lift and lower materials and to move them horizontally. The crane for lifting heavy loads was invented by the Ancient Greeks in the late 6th century BC.

Astrolabe - BC. An astrolabe is a devicer, used by astronomers and navigators, to measure the inclined position in the sky of acelestial body, to identify stars or planets and determine local latitude given local time and vice versa. Crankshaft - AD. A crankshaft is a mechanical part able to perform a conversion between reciprocating motion and rotational motion. Fishing Reel - AD. A fishing reel is a cylindrical device attached to a fishing rod used in winding and stowing line.

In literary records, the earliest evidence of the fishing reel comes from a 4th-century AD work entitled Lives of Famous Immortals. Windmill - AD. A windmill is a mill that converts the energy of wind into rotational energy by means of vanes called sails or blades.

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